Greetings Gamers and Game Developers!
My name is Hypnotron and am the sole developer for a new SciFi Starship simulator. The simulation is a cross between Starfleet Command, Dwarf Fortress, and The Sims. As the player, you control and manage a large capital ship with over 100 crew on board. I will test increasing this number to 1,000.
Keep in mind that all artwork is placeholder, however the graphics are intentionally minimalist so that I can render large number of components as well as dedicate more processing towards the simulation of how all these components and crew interact.
Technologies
- DirectX9.
- Windows 7.0 or later.
- Truevision3D 6.5 DirectX 9 wrapper.
- Custom game framework using a hybrid scene graph approach (Keystone Game Blocks) written in C#
- Entity behavior and AI scripting using C#.
- Scene Editor and Game client in the same executable.
- Plugin API.
- Fully mod-able.
All windows including rendering windows can be dragged and dropped anywhere and resized to your choosing.
UESN Yorktown starship model designed by Masao Okazak and used with permission. Here is a link to his website which contains many more starship designs. https://www.starfleet-museum.org/index.htm
Key Features.
- Large Starship with 20 user customizable decks.
- Realistic celestial body and distance scaling.
- Procedural star system generation.
- Realistic long range space combat.
- Interior ship design.
- Scenario scripting.
- Crew management.
Finally, here is a screenshot to give you a basic idea of where this project is going. It’s only the beginning.