SciFi Command – First Development Blog!

Greetings Gamers and Game Developers!

My name is Hypnotron and am the sole developer for a new SciFi Starship simulator.  The simulation is a cross between Starfleet Command, Dwarf Fortress, and The Sims.  As the player, you control and manage a large capital ship with over 100 crew on board.  I will test increasing this number to 1,000.

Keep in mind that all artwork is placeholder, however the graphics are intentionally minimalist so that I can render large number of components as well as dedicate more processing towards the simulation of how all these components and crew interact.

Technologies

  • DirectX9.
  • Windows 7.0 or later.
  • Truevision3D 6.5 DirectX 9 wrapper.
  • Custom game framework using a hybrid scene graph approach (Keystone Game Blocks) written in C#
  • Entity behavior and AI scripting using C#.
  • Scene Editor and Game client in the same executable.
  • Plugin API.
  • Fully mod-able.

All windows including rendering windows can be dragged and dropped anywhere and resized to your choosing.

UESN Yorktown starship model designed by Masao Okazak and used with permission. Here is a link to his website which contains many more starship designs.  https://www.starfleet-museum.org/index.htm

Key Features.

  • Large Starship with 20 user customizable decks.
  • Realistic celestial body and distance scaling.
  • Procedural star system generation.
  • Realistic long range space combat.
  • Interior ship design.
  • Scenario scripting.
  • Crew management.

Finally, here is a screenshot to give you a basic idea of where this project is going.  It’s only the beginning.

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